Shadow's right, this is a pretty good time to discuss MythI/II and pick out the best bits. Perhaps it might also be good to discuss some ideas on how Myth could be done better now. /gasp sacrilege!
These are pretty much the discussions the deadhold devs had when we sat down and looked at everything for the first time.
So two questions:
1) What are your top 3 Myth features - essential core parts that make Myth, Myth.
2) What ways can we improve Myth? Imagine you're Bungie sitting and watching Braveheart eating pizza, and you find yourself in 2014 with computers that are 100 times faster - what crazy ass things would you design now that you're not facing the same technological limitations?
Also consider the cultural changes in games too. Myth was a pioneer in terms of online play, and imo set the standard for a long time, but the industry has moved farther and really expanded what it means to be online, beating the snot out of your friends on the battlefield.
Some responses to other questions, comments:
big krok - For me, this is one of those Damned if you do, damned if you don't situations. We're not using sprites because we're not doing a retro remake, but given that, I'd try to _really_ drill down into why sprites felt better. My take? Sprites often let the brain kinda fill in the gaps, and I suspect 3D can travel into an uncanny valley sometimes.
One example of something where we feel we have a definite improvement in the works is our rag-doll gibs. You can kick the severed bodies parts around with units and they're all floppy, its hugely entertaining.
The other issue with it "looking like myth3" can be hard to parse. If it looks like Myth III because it uses polygons, well, guilty as charged. However, in my opinion this probably falls into the "We didn't make the art style good/strong enough" category. We'll have to see how this progresses.
Deadhold will be a different game, there will be distinct differences (which we hope are for the better), but the good news is that this will be an iterative process where the community can help us shape the course we take. Sounds bullshitty, but that's my intention.
wwo - Much like myth, deadhold's story is an amalgam of different literary, historical and mythological sources. One definite influence was the Malazan Book of the Fallen series:http://en.wikipedia.org/wiki/Malazan_Book_of_the_Fallen
I love and hate this series. Steven Erikson did so much right, and so much wrong. Ten freaking books! His character and world building was amazing, but it really failed (for me) in other places.
You might not believe me, but I didn't know the seventh book in the series was dedicated to Glen Cook, until I looked up the wiki page writing this post ... such a small world.
Good discussion! Thanks for the thoughts, and keep em coming.