1 myth lobby
idk how this could even work in the modern era, but you need to utilize the same classic myth lobby organized in an old (ranked, tourney) and new (matchmaking, co-op). i feel like this aspect could also drive some players away, so there should be rooms with no chat and chat moderation. myth solidified itself as a game for adults and landed the mature rating, but i started playing when i was about 7 or 8
2 the controls
i liek them alot
however im not so sure they will work with a lot of gamers, especially if you were looking to push this to a console or a tablet as an app.
you have 4 aspects of control: camera control, formation control, preset control and function control. camera includes minimap, formations + the ability to change them, presets and unit selection, functions like special, scatter, taunt. i think that is very key in re-creating the experience.
3 the multiverse
myth is a very unique game in that one game could be the same as another game is of a very slim chance, probably smaller than wwo having kids at this point in his life. Myth is like a game of chess where the lines on your chess board no longer exist. The game was structured in it's physics and balance, but with limitless possibilities came the chaos that made this game so enjoyable for many. I call this, free style play.
The simplest most blunt way how i played myth to other people is to say 'there are dwarves that throw molotov cocktails to blow things up'
in retrospect of the game experience i had with mumbo jumbo's creation, this was limited and felt too clunky to actually be a believable aspect of the game. I call this a linear, one-month gaming experience.